style(control-center): 모드 선택 pill로 교체하고 패널 바디로 재배치
맥락: - Quick Controls 헤더의 모드 토글이 대시보드형 느낌을 만들어 감성 톤을 해치고 있었습니다. 변경사항: - Control Center 헤더에서는 모드 조작 UI를 제거하고 Plan Pill + 닫기만 유지했습니다. - 패널 바디 첫 섹션에 기본/몰입 segmented pill을 배치하고, 선택 상태에 따라 저자극 스타일을 적용했습니다. - 모드 설명 1줄(기본: 모든 컨트롤 표시, 몰입: 필수만 남기고 숨김)을 추가했습니다. - 모드 상태를 workspace -> tools-dock -> focus-hud 경로로 연결해 HUD 톤 반영을 유지했습니다. 검증: - npx tsc --noEmit 세션-상태: Quick Controls 헤더가 깔끔해지고 모드 선택이 패널 바디에서 동작합니다. 세션-다음: Scene 추천 매핑 품질 점검과 override UX 검증을 진행합니다. 세션-리스크: 모드 설명 문구의 톤/길이는 실제 사용성 테스트에서 추가 미세조정이 필요할 수 있습니다.
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@@ -16,9 +16,11 @@ interface ControlCenterSheetWidgetProps {
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rooms: RoomTheme[];
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rooms: RoomTheme[];
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selectedRoomId: string;
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selectedRoomId: string;
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selectedTimerLabel: string;
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selectedTimerLabel: string;
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isImmersionMode: boolean;
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sceneRecommendedSoundLabel: string;
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sceneRecommendedSoundLabel: string;
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sceneRecommendedTimerLabel: string;
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sceneRecommendedTimerLabel: string;
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timerPresets: TimerPreset[];
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timerPresets: TimerPreset[];
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onImmersionModeChange: (next: boolean) => void;
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onSelectRoom: (roomId: string) => void;
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onSelectRoom: (roomId: string) => void;
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onSelectTimer: (timerLabel: string) => void;
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onSelectTimer: (timerLabel: string) => void;
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onLockedClick: (source: string) => void;
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onLockedClick: (source: string) => void;
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@@ -47,9 +49,11 @@ export const ControlCenterSheetWidget = ({
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rooms,
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rooms,
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selectedRoomId,
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selectedRoomId,
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selectedTimerLabel,
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selectedTimerLabel,
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isImmersionMode,
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sceneRecommendedSoundLabel,
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sceneRecommendedSoundLabel,
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sceneRecommendedTimerLabel,
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sceneRecommendedTimerLabel,
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timerPresets,
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timerPresets,
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onImmersionModeChange,
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onSelectRoom,
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onSelectRoom,
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onSelectTimer,
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onSelectTimer,
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onLockedClick,
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onLockedClick,
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@@ -70,6 +74,41 @@ export const ControlCenterSheetWidget = ({
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return (
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return (
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<div className="space-y-4">
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<div className="space-y-4">
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<section className="space-y-2 rounded-2xl border border-white/12 bg-black/22 p-3 backdrop-blur-md">
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<div className="flex items-center justify-between gap-2">
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<p className="text-[11px] text-white/64">모드</p>
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<div className="inline-flex items-center rounded-full border border-white/14 bg-white/[0.03] p-0.5">
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<button
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type="button"
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onClick={() => onImmersionModeChange(false)}
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className={cn(
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'h-7 rounded-full border px-3 text-[11px] transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-sky-200/70',
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!isImmersionMode
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? 'border-white/15 bg-white/10 text-white/90'
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: 'border-white/10 bg-transparent text-white/60 hover:text-white/78',
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)}
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>
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기본
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</button>
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<button
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type="button"
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onClick={() => onImmersionModeChange(true)}
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className={cn(
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'h-7 rounded-full border px-3 text-[11px] transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-sky-200/70',
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isImmersionMode
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? 'border-white/15 bg-white/10 text-white/90'
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: 'border-white/10 bg-transparent text-white/60 hover:text-white/78',
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)}
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>
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몰입
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</button>
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</div>
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</div>
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<p className="text-[11px] text-white/54">
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{isImmersionMode ? '필수만 남기고 숨김' : '모든 컨트롤 표시'}
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</p>
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</section>
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<section className="space-y-2.5 rounded-2xl border border-white/12 bg-black/22 p-3.5 backdrop-blur-md">
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<section className="space-y-2.5 rounded-2xl border border-white/12 bg-black/22 p-3.5 backdrop-blur-md">
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<SectionTitle title="Scene" description={selectedRoom?.name ?? '공간'} />
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<SectionTitle title="Scene" description={selectedRoom?.name ?? '공간'} />
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<div
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<div
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@@ -9,6 +9,7 @@ interface SpaceFocusHudWidgetProps {
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goal: string;
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goal: string;
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timerLabel: string;
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timerLabel: string;
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visible: boolean;
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visible: boolean;
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isImmersionMode: boolean;
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onGoalUpdate: (nextGoal: string) => void;
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onGoalUpdate: (nextGoal: string) => void;
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statusLine: HudStatusLineItem | null;
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statusLine: HudStatusLineItem | null;
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onStatusAction: () => void;
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onStatusAction: () => void;
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@@ -19,6 +20,7 @@ export const SpaceFocusHudWidget = ({
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goal,
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goal,
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timerLabel,
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timerLabel,
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visible,
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visible,
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isImmersionMode,
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onGoalUpdate,
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onGoalUpdate,
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statusLine,
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statusLine,
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onStatusAction,
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onStatusAction,
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@@ -108,7 +110,7 @@ export const SpaceFocusHudWidget = ({
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}
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}
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: null
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: null
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}
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}
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isImmersionMode
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isImmersionMode={isImmersionMode}
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className="pr-[4.2rem]"
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className="pr-[4.2rem]"
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onGoalCompleteRequest={handleOpenCompleteSheet}
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onGoalCompleteRequest={handleOpenCompleteSheet}
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onStatusAction={onStatusAction}
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onStatusAction={onStatusAction}
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@@ -20,6 +20,7 @@ import { QuickSoundPopover } from './popovers/QuickSoundPopover';
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import { InboxToolPanel } from './panels/InboxToolPanel';
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import { InboxToolPanel } from './panels/InboxToolPanel';
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interface SpaceToolsDockWidgetProps {
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interface SpaceToolsDockWidgetProps {
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isFocusMode: boolean;
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isFocusMode: boolean;
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isImmersionMode: boolean;
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rooms: RoomTheme[];
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rooms: RoomTheme[];
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selectedRoomId: string;
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selectedRoomId: string;
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selectedTimerLabel: string;
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selectedTimerLabel: string;
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@@ -42,12 +43,14 @@ interface SpaceToolsDockWidgetProps {
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onRestoreThought: (thought: RecentThought) => void;
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onRestoreThought: (thought: RecentThought) => void;
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onClearInbox: () => RecentThought[];
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onClearInbox: () => RecentThought[];
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onResetToSceneRecommended: () => void;
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onResetToSceneRecommended: () => void;
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onImmersionModeChange: (next: boolean) => void;
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onStatusMessage: (payload: HudStatusLinePayload) => void;
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onStatusMessage: (payload: HudStatusLinePayload) => void;
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onExitRequested: () => void;
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onExitRequested: () => void;
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}
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}
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export const SpaceToolsDockWidget = ({
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export const SpaceToolsDockWidget = ({
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isFocusMode,
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isFocusMode,
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isImmersionMode,
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rooms,
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rooms,
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selectedRoomId,
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selectedRoomId,
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selectedTimerLabel,
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selectedTimerLabel,
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@@ -70,6 +73,7 @@ export const SpaceToolsDockWidget = ({
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onRestoreThought,
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onRestoreThought,
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onClearInbox,
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onClearInbox,
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onResetToSceneRecommended,
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onResetToSceneRecommended,
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onImmersionModeChange,
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onStatusMessage,
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onStatusMessage,
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onExitRequested,
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onExitRequested,
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}: SpaceToolsDockWidgetProps) => {
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}: SpaceToolsDockWidgetProps) => {
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@@ -411,9 +415,11 @@ export const SpaceToolsDockWidget = ({
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rooms={rooms}
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rooms={rooms}
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selectedRoomId={selectedRoomId}
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selectedRoomId={selectedRoomId}
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selectedTimerLabel={selectedTimerLabel}
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selectedTimerLabel={selectedTimerLabel}
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isImmersionMode={isImmersionMode}
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sceneRecommendedSoundLabel={sceneRecommendedSoundLabel}
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sceneRecommendedSoundLabel={sceneRecommendedSoundLabel}
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sceneRecommendedTimerLabel={sceneRecommendedTimerLabel}
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sceneRecommendedTimerLabel={sceneRecommendedTimerLabel}
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timerPresets={timerPresets}
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timerPresets={timerPresets}
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onImmersionModeChange={onImmersionModeChange}
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onSelectRoom={(roomId) => {
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onSelectRoom={(roomId) => {
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onRoomSelect(roomId);
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onRoomSelect(roomId);
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}}
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}}
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@@ -167,6 +167,7 @@ export const SpaceWorkspaceWidget = () => {
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);
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);
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const [workspaceMode, setWorkspaceMode] = useState<WorkspaceMode>('setup');
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const [workspaceMode, setWorkspaceMode] = useState<WorkspaceMode>('setup');
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const [isImmersionMode, setImmersionMode] = useState(false);
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const [selectedRoomId, setSelectedRoomId] = useState(initialRoomId);
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const [selectedRoomId, setSelectedRoomId] = useState(initialRoomId);
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const [selectedTimerLabel, setSelectedTimerLabel] = useState(initialTimerLabel);
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const [selectedTimerLabel, setSelectedTimerLabel] = useState(initialTimerLabel);
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const [goalInput, setGoalInput] = useState(initialGoal);
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const [goalInput, setGoalInput] = useState(initialGoal);
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@@ -377,6 +378,7 @@ export const SpaceWorkspaceWidget = () => {
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goal={goalInput.trim()}
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goal={goalInput.trim()}
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timerLabel={selectedTimerLabel}
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timerLabel={selectedTimerLabel}
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visible={isFocusMode}
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visible={isFocusMode}
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isImmersionMode={isImmersionMode}
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statusLine={activeStatus}
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statusLine={activeStatus}
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onStatusAction={runActiveAction}
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onStatusAction={runActiveAction}
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onStatusMessage={pushStatusLine}
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onStatusMessage={pushStatusLine}
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@@ -405,6 +407,8 @@ export const SpaceWorkspaceWidget = () => {
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onSetSoundVolume={setMasterVolume}
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onSetSoundVolume={setMasterVolume}
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isSoundMuted={isMuted}
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isSoundMuted={isMuted}
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onSetSoundMuted={setMuted}
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onSetSoundMuted={setMuted}
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isImmersionMode={isImmersionMode}
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onImmersionModeChange={setImmersionMode}
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onCaptureThought={(note) => addThought(note, selectedRoom.name)}
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onCaptureThought={(note) => addThought(note, selectedRoom.name)}
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onDeleteThought={removeThought}
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onDeleteThought={removeThought}
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onSetThoughtCompleted={setThoughtCompleted}
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onSetThoughtCompleted={setThoughtCompleted}
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